WHAT WE KNOW
"The only PSI used in the overworld is Telepathy, Teleport, Lifeup, Healing, and 4th D Slip. " -- source.
Note: In the canon series, Telepathy and 4th-D Slip are exclusive to Mom1. 4th-D Slip is not an overworld PSI in that game, which suggests they've significantly retooled its function for this fangame.We currently don't know which of these overworld PSI can be learned by which characters, for the most part.
Travis is the only character whose non-offense PSI is known so far. Mostly pretty standard Momther Healer Boi™ stuff.
- Daydream is analogous to Ness' Rockin and Lucas' Love.
- Healing and Lifeup: Every momther boy gets these. Always.
- Paralysis: In canon, Ness is the only boy who learns this. In Mom1 and Mom3, the girls learn it instead.
- Hypnosis: Learned by healer-boys in Mom1 and Mom2, learned by black mage girls in Mom1 and Mom3. (Ninten learns it before Ana.)
- Shield: Every healer boy learns this, or something analagous to it. In Mom2 and Mom3, ONLY dudes (Ness, Poo, Lucas) learn it.
- ????: What's the deal with the blank space with the α next to it? SUSPICIOUS.
- Telepathy: Is a universal PSI ability in Mom1. We don't know if the same is true in the fangame. It apparently also doubles as the fangame's equivalent to Check/Spy/Sniff.
Currently, for Meryl, only her Offense-category PSI are known; her Support-category abilities are a mystery.
She has the classic Fire/Freeze/Thunder trio learned by all girls in the Mother series.
The relationship between Meryl and Leo's offensive PSI resembles the relationship between Paula and Poo's offensive PSI in Earthbound:
- Girl and #4 share two elemental PSI. (Freeze and Thunder in Earthbound, Fire and Thunder in M4 fangame)
- Of the 2 shared PSI, girl advances further in one (Paula:Freeze, Meryl: Fire), #4 in the other (Thunder for both Poo and Leo).
- Girl rounds it out with an elemental PSI that #4 never learns. (Fire in Earthbound, Freeze in M4 fangame)
- Party member #4 rounds it out with a nonelemental PSI that girl never learns. (Starstorm in Earthbound, Beam in M4)
Unlike the canon Mother games, wherein non-leads (M1's Ana, M2's Poo, and M3's Kumatora) can learn some Recovery PSI like Lifeup and Healing, it seems in Mother 4 that Recovery PSI may be soley Travis' domain, as Meryl and Leo's battle menus don't even list a Recovery section.
Also: Telepathy, 4th-D Slip, and now PK Beam - Ana's unique Offense PSI. Three PSI exclusive to Mom1. Hmm.
WHAT WE DON'T KNOW
- Who learns Teleport
- Who learns 4th-D Slip
- If PK Flash exists in the fangame (probably, and Travis probably learns it, but it's not confirmed)
- If anyone other than Travis learns Healing and Lifeup
- What the 4th Support slot in Travis' menu with the α symbol next to it indicates
- If anyone other than Travis learns Telepathy
- What kind of Support PSI Meryl and Leo learn, since Wikibound list 17 goddamn Support PSI in the series
- If the game will split absorbing and reflecting shields into separate PSI ala Mom3, or handle shield PSI the Mom2 way.
Simon Roy's Dinosauroids (also here, here), with interesting ideas on combat/hunting and weapon use by Rodrigo-Vega (differences in stabbing techniques from homnids due to musculature! very exciting)
Most attempts at crow-people are too "furry-like" IMO, just homnids with feathers and bird parts glued on. But I like these.
Considering hip/thigh structure necessary for the "bent-leg anthro" look, as well as the presence of hands on forelimbs, it makes most sense to have a Kenku-like creature evolve from theropod-like (Maniraptors? Ornithomimosaurs?) rather than fully avian ancestors, moving in a similar but slightly different direction relative to true birds.
Bird scales are just derived feathers. The ancestors had some weak gliding capabilities, with feathered arms and hands and legs, but sacrificed them for better manual dexterity, developing scaly arms the same way birds developed scaly legs. Atavistic "wings" occasionally appear on lower arms and hands, similar to feather-legged pigeons and chickens, but they're useless for flight and mainly just a hinderance to hand-related things.
The species utilizes the beak as well as the hands for tool use, similar to Simon Roy's Dinosauroids.
Other species present in their homelands include
> the keythong, a gracile, omnivorous, highly derived ceratopsian, with long forelimbs and hindlimbs. It is covered in short, sandy-colored fur-like pelage, and bears porcupine-like quills on its shoulders and back. (Inspired by the speculated ties between protoceratops skeletons and griffin myths.)
> the "owlbear," which is also an omnivorious derived ceratopsian. It is anatomically similar to true ceratopsidae, though it has unusually long claws on its front and back feet, and is covered in a thick pelt of feather-fur. Its skull bears a ceratopsian crest, which are almost totally obscured by the feathering on its neck and face, which also give its face the same illusion of flatness seen in true owls.
> Parrot-people, which are much smaller than crow-people and look something like this dinosauroid.
So here's my take on humanoid dragons.
SPECIES NAME: Jorgumandr or Jorguman (plural Jorgumandrs, Jorgumen), a corruption of Jormugandr.
Appearance: Unlike D&D dragonborn (which lack wings and tails for some reason), they have short, thick tails, and small, vestigal wings. While dragon/human hybrids are anatomically human with dragonish extremities (face, hands and feet, etc), a Jorgumandr's skeleton and musculature basically looks like a cross between a Therizanosaur and a bear. Their bodies mainly distribute fat around the belly, thighs, and tail, giving certain individuals a pear-shaped appearance, while trimmer individuals are basically rectangular (more like powerlifters than bodybuilders). Essentially, they look like your typical *kid's cartoon anthro dragon.* Like this. Or this. Or this. Not like...well, the stuff that comes up if you google "humanoid dragon" or "anthro dragon." No brachiating shoulders or lanky, cursorial legs. Being fairly massive compared to humans, a low-center-of-gravity, graviportal build is what is most practical.
Life Cycle: Similar to the dinosaurs psittacosaurus and massospondylus, as well as to the dragons in the old Spyro games, Jorgumen children are quadrupedal, only developing a more bipedal stance as they enter adolescence. Hatchlings are quite precocial compared to newborn humanoids of other species, and begin walking and frolicking almost immediately after hatching. Jorguman juveniles can run twice as fast as adults, leading some scholars to postulate that the quadrupedal state is designed to allow children to escape dangerous situations that the slower (but more robust) adults can easily weather. Walking upright for the first time is an important milestone in a Jorguman child's life.
Sex and Gender: Jorgumen have cloacas. There are two common sexes (Male and Female), and one relatively common intersex state (gynadromorphy.) Some Jorgumen women are are capable of parthenogenesis, and these individuals are culturally categorized as a distinct gender from non-parthenogenetic women. Due to this quirk in the species' reproduction, nearly all Jorgumen societies (regardless of gender hierarchy or lack theroff) are matrilineal.
Clothing: Skirts and kilts are more common than pants. Since they don't have anuses on their butt (cloaca is located where genitalia and urethra are on a human) and the big-ass tail is a pain to tailor around, the slits in Jorgumen skirts/kilts/dresses/etc are usually located at the posterior, rather than at the side or front as in other humanoids' traditions. Being totally boobieless, they only wear tunics or coats alongside dresses/kilts in cold regions, or in order to comply with dress codes set by mammalian humanoids. Clothing for children basically resemble handmade dog vests.
I might write some more later, I might not. Basically "dragon furries" is boring to me, "dragons that have convergently evolved to be bipedal, clannish tool-users ala humans" is potentially weird and therefore interesting.
Holy shit, this is the best thing to come out of the "dragons themed after metals" conceit ever. It's a motherlode of inspiration.
(Especially since my personal headcanons for dragons has always been "dragons are phynotypically very diverse, and there are just as many species of dragons as there are mammals or birds, it's just that the majority of them are relatively small and easily overlooked," and so many fantasy worlds with dragons just...don't offer me that, even implicitly. DnD especially, with its insistence that anything outside of the Color-Coded Gargantuan Uberdrake Ranks isn't ~truly~ a dragon. Puh.)
THE PRIMORDIAL WATERS: the privatives of the universe before and outside of our tiny mortal realm [the dark, the cold, the chaos, the void as a powerful force in its own right, more than merely the absence of light, warmth, order, form], vaguely grasped through analogy to the passive, absorbent, amorphous qualities of deep bodies of water. In some cultures, this is realized through the idea of the sky as a roof just baaarely holding back a barrage of infinite water, world-as-shark-tunnel in which everything above the ceiling of heaven is Shark World minus the sharks. I have to wonder if this shit is part of why pop culture overemphasizes Lovecraft Mythos' fishy elements; fungus-men and toxic colors might be objectively more alien than ManDragonSquid and his inbred fishfuck grandkids, but the latter as emmisaries of the cold reality that earthlings don't fucking matter fit more snugly into our inherited cultural background radiation of "if the sky falls, we will all fucking drown in an infinite, black ocean." (And "ocean-dwelling monsters are the biggest and most awful of all monsters," which is a myth-meme in its own right seperate from Primordial Waters, but probably plays on some similar basic Feels.)
[It also doesn't help that the bottom layers of the ocean, with its blind toothy monsters, fleshy tube-worms, and sheer pressure-force that can outright pulverize a human being, fit all of our worst fears about the ocean in general. Even though we didn't even know anything actually lived down there until relatively recently in human history. Sometimes, juuust sometimes, reality fits our preconceptions disturbingly well.]
While I've never watched Sailor Moon, the distinction between Mercury and Neptune's magical domains reminds me of what I see as the difference between water-in-general and primordial!water in mythology and symbolism. Water in general has many forms, including mist and ice and rain and shallow streams, but primordial water is inherently deep and dark, and holds a strange power that comes from more from the Ocean's platonic essence than from its physical makeup.
Homestuck's "Furthest Ring" (with a name that brings to mind the Grecian capital-O Ocean, and is also populated by tentacled Cthulhu expies) and Void aspect are kind of like Hussie's personal take on the primordial water concept. Pretty sure it's intentional, considering the number of obscure mythology and religion references he drops in the comic.
There's some stuff that I'm actually liking about what I see. But there's some stuff that makes me glad I didn't grow up playing the game, because I would hate to imagine being nostalgic for this garbage nonsense.
One of the things in the latter category is the take on dragons.
Funnily enough, ADnD 2e doesn't grind my gears so much in this regard. While it was the early editions that started the whole nonsense that annoys me later, for some reason I feel able to forgive it. The early Monster Manual illustrates the different dragons in such a way (variously mixing features of eastern and western dragons, ancient reptiles and living ones) that they feel like totally different species - all dragons in the same sense that triceratops, stegosaurus, and tyrannosaurus are all dinosaurs - which makes the idea that the species have huge differences in their mental and physical stats a lot more natural.
But over time, the dragons got bigger, smarter, more powerful, more majestic, more important...and more similar-looking and generic and conceptually interchangable, so that the difference is less "t-rex vs bronto" and more "half-elf vs half-orc."
And yet a white dragon is still inherently much smaller, weaker, and stupider than other chromatic dragons, AND is inherently Chaotic and inherently Evil, AND lives in cold, icy lands and specialized in ice-related magic. No wonder I see DMs arguing about how to make dragons fun/interesting/suprising for their game buddies.
D&D et al. has some baaaad problems with implicit racism in its treatment of its sentient humanoid roster, and I understand that from a broader viewpoint it's more important to fix the issues with the "exotic"/"monstrous" humanoids, but. For God's sakes, Kobolds get thrown more Bones Of +1 Flexibility than the very beings they worship that the silly game is named after. And I like the kobolds, they're probably one of the most intriguing reptilian or "monstrous" humanoids the game has to offer, even without the whole "are/worship dragons" stuff that 3.5 introduced, and I've downloaded every bit of DnD or Pathfinder material on kobolds that I can. But the little guys who started as "something dudes can slaughter en masse while still at level 1" have been given more opportunities to be cool than dragons have been given to regain their cool.
Instead, the same thing over and over in Monster Manuals and Draconomicons: "these are True Dragons, let us tell you everything you already knew about them. Here are some new True Dragons that both of us will probably forget about, because they're basically already-existing chomatics/metallics with a few traits swapped around and a new breath weapon and scale color, or they live in Magic Space where normal adventures don't take place, or whatever. Too bad for you if you like them, because we'll probably forget about them when next edition rolls around, or even within this edition. Quirkier dragons that are more directly inspired by folklore (especially non-western-european!folklore) are not True Dragons. Dragons that you can dragonride or keep as pets without worrying about enslaving a sentient beings are not True Dragons. Dragons that are the size or shape of dragons in typical medieval and Renaissance artwork are not True Dragons. Only giant sorcery-flinging Smaug/Godzilla expies (and Sinospheric dragons sometimes I guess lol, when we fucking remember them) are True Dragons. Since none of these other dragons are True Dragons, we will devote little to no space or attention to them."
You know what would be a good idea? Make dragons modular.
- Strip the 10 classic DnD dragons of everything but their base numerical stats. These are now the draconic species/"race" options for DMs to throw at players, akin to the difference between tossing a black bear at someone vs a grizzly, or fighting a goblin vs a hobgolbin.
- Take each color of dragon's breath weapon, special abilities, immunities, etc. These are now wrapped up in a package akin to a sorcerer's bloodline in Pathfinder, which for now I guess I'll call "Wyrmic Broods" or some pretentious shit. The white dragon-themed package might be called the Blizzardbrood, the silver package the Mistbrood, the red package the Vulcanbrood, the gold package the Sunbrood, etc etc. So you could have what is essentially a Gold Dragon but give it the powers of a Green Dragon, for example.
- Maybe have an option to allow the breath weapon in a specific Brood to be traded out for a different one, including breath weapons not accounted for in the 10 classic DnD species (such as sonic energy). Love D&D-style green dragons, with their forest-dwelling and gnome-eating and shit, except you reaaaally wish they could breathe fire like green dragons do in all non-D&D media ever? Bam, done.
- Dragon alignment up to DM's discretion. Dragons are the folkloric descendants of Cosmic Serpents and Chthonic Serpents and the monsters of Primordial Chaos that sun gods and other heroes of Lawfulness like to kill; this is likely true of even the lawful and benevolent ones. (Seriously, check out some of the weirder chinese dragons.) You reaaaally shouldn't be able to tell one's alignment just by looking at it.
- Some rules on how to apply the Brood templates to non-"True" dragon species, and possibly even certain animal/monster categories that often blurred into the "dragon" concept/label in ye olde times. "Serpent" means both "dragon" and "snake," "wyrm" means both "dragon" and "worm." "Dragon" itself is derived from drakon, snake. "Wyvern" is just a corruption of the word "viper." I feel like giving a snake or lizardman or whatever access to weird draconic enviromental sorcery, while otherwise being the same as its bretheren, is a more interesting way to create a demi-dragon enemy and build up to an encounter with a Capital-D Dragon than "lol the local dragon likes to commit bestiality, here's your bat wings and your sleep/paralysis immunity." Like seriously? Even Dragonborn are less stupid than half-dragons.
- ????????????????????? like obviously there are probably ways to make dragons even more modular, but I'm pretty sure separating physical properties from magical properties is a good starting point to avoiding the need for "desert dragon but stronger/weaker" or "cave-dweller dragon that isn't fire."
- I'm done ranting about dragons. (Not really. Please talk to me about dragons, I'm so lonely.)
> In low-pigment skin and hair/fur/feathers, shadow is more visible, highlight more subtle
> In high-pigment skin and hair/fur/feathers, highlight is stronger, shadows are more subtle
If you overemphasize shadow on dark or highlight on light, you can get a metallic or pearlescent look.
Two subcategories of highlight:
> light bounces OFF of surface - harsher, tends to be cooler color (desaturated and/or a cooler hue - blue for black, purplish for red and red-brown, I swear to god I've seen olive and blue-green highlights but idk what factors cause it)
> light bounces OUT of surface - softer, warm hue (red/brown->orange->yellow)
See: satin rabbits and mice
recent random observation: White, gauzy dress + florescent yellowgreen embroidery = surprisingly stunning, especially considering I normally *hate* florescent clothes
page 168/page 386
>stuff of interest
Author Q/A (not complete)
>Author's inspiration for "demons"
>Good and Evil, depression
>Maggie is green because of her pact
>Wrathia is a dinosauroid
>Dino husbands are a plot point
>All the warriors are magic
>A different spin on what makes a sin
>Hair/eye/skin/etc color not stylistic
>Hierarchy of Wrathia's empire
>Origin of Pedri's last name (leaked via forum emoticons of all things)
I mean, I remember hearing that hussie once helped design a color plugin for Photoshop because of his STRONG background in color theory, so it wouldn't surprise me if he'd heard of these color spaces.
The one question left, I suppose, is why Jake and Jade are swapped.
( Read more... )
The one thing I'm still hanging on to as far as "specific things I want before the end of Homestuck" is for the connection between Jake/Hope and Cherubs to result in some sort of cool, fun-to-draw alternate form. I'm still kind of annoyed that we didn't get a a godtier Alpha kid with noticeable nonhumany bits to parallel Dogtier Jade, so what I'm really wanting is some kinda permanent demi-angel form. I see a potential for Hope to thematically tie not just to angels, but to the gnostic imagery of the hatching bird flying to god (like a piece of garbage), and possibly for some kind of invoking of the serpent/eagle rivalry you see throughout mythology (with Caliborn the wingless cherub being the "serpent," and Jake potentially being the "eagle"). If I can't have that, I'll settle for mind-controlled Jake with temporary monstery cherub bits. I know this is a completely petty, stupid, iddy thing to want and that I am probably setting myself up for disappointment, but god damnit I have *needs*. And one of those needs is for symmetry, and the other is for a human kid with wings. (Davesprite is a sprite and doesn't count.)
And...yea, I guess I'll end this post now.
Actually, what inspired me to think of this in the first place was something that was nagging me about Boot's Aspect Wheel. For the most part, the aspect wheel represents the only theorizing Boots has come up with that I completely agree with. Although softowl has stated on mspaf and reddit that Classpect Inversion Is Not A Thing, and I think she's right, that doesn't preclude the existence of complementary aspects as implied by Calliope - and the complementary aspect pairs Boots details make sense with the knowledge we have of canon.
But the arrangement of the aspects in the wheel bothers me. Specifically, Light/Void in relation to Space/Time. Superficially, yes, Light is like Space and Life because it represents Skaian "Goodness", and Void is like Time and Doom in having close ties to Derse and destruction. But Void must have some relation to Space, just as Life and Hope have relations to Breath, if its aspect symbol is anything to go by. And the comic appears to imply some powerful connection between Void and Life (Hermera and Nyx, the Rings), and parallels between Void and Hope.
And while Void does involve darkness, nothingness, and obfuscation, it's also strongly involved with creation, as seen not just from the Rogue, but also from the Page, and from Rose's rant about apples and shit. In fact, that's the one thing I can think of whenever I try to figure out what could possibly tie Void to Space AND Hope AND Life: Creation. Broad, vast, creative potential and power.
Which is something that Light does not have. Light gives things brought out of the Void form, structure, and existence outside of some hypothetical platonic ideal, but it itself doesn't make new things or create. And Light does not have the sense of broad, expansive scope that the other aspects at the top of Boot's wheel have. In fact, Light's domain literally deals more with Time than Space - deciding "fortunate"/"luckiest" future (not creating one, but selecting from the numerous possibilities - however unlikely - that are already branched off from the alpha timeline's "present" in Paradox Space) and making it reality, altering physical reality through manipulation of the timeline (as opposed to affecting the events of the timeline by altering physical reality.) This focus on the 4th dimension and the fated future is also shared with Doom, if our (limited) understanding of the aspect via Sollux is correct. Rage, largely theorized to be an antitheses of Hope, doesn't appear to have such connections to timelines or fate, but if (IF) theorists are correct about Rage being the cynicism to Hope's idealistic faith, then there is a possible quartet pattern converse to Void/Space/Life/Hope as Broad Creative Potential: Light/Time/Doom/Rage as...I don't know how to say this. Linear Strategization Within a Structured Framework? Focused Reality Selection With Limited Resources? Process Of Elimination?
The challenge of the former is to learn to see their own power/talent/ability/strength (and I don't just mean in the magic sburb sense), to not say "b-b-but I can't! It's impossible! because reasons!", to know what limits on what they can and can't do are just in their head, and to take initiative and produce real change instead of dillydallying on what is really just a colossal waste of time.
The challenge of the latter is to make the most of the options they have, to not fall into apathy or let themselves be drained of willpower in the face of what they can't make happen, or of the things they could've done but no longer can. And to accept that not every detail of their lives is important or needs to have meaning.
Not sure where Blood, Breath, Mind, and Heart fit in this scheme. May write more later.
Tumblr fandom's starting kind of...on edge. And less fun. Which is a shame, because I still just want all the discussion, and all the analysis, an all the predictions for GS6.
I've started a Meta Recs post on my DW for ace attorney posts, but it's not done yet. If anyone wants some links to the pre-AA5 or not-spoilery-for-AA5 stuff, lemmie know!
If four out of five of the elements are water, fire, earth, and air...the fifth one (the most metaphysical of the bunch) almost always corresponds with the concept of the sky or of empty space.
The five elements of Babylonian myth are sea, sky, fire, and wind.
The Greek word "aether" means pure, fresh air" or "clear sky," and was postulated by Plato to be the substance that the heavens and planets were made of.
The five elements of Hinduism are are earth, water, fire, air, and akasha, a word that means "space" in Sanskrit and "sky" in many other Indian languages.
The five elemental processes in Tibetan culture are earth, water, fire, air and space.
The five elemental processes of Japanese Buddhism are earth, water, fire, wind, and sora, which usually gets translated in the west as "void" but can also be translated as "sky" or "heaven."
Not all the elemental systems (whether they be ones of substance or of process/behavior) follow this, but the ones that are based around earth/water/air/fire always seem to consider sky or space the "fifth element."
Sad that fantasy novels/kid's cartoons/RPGs/TCGs, when they choose to invoke the 4 elements and finds themselves in need or want of a fifth one, never go with the classics. The idea of elemental sky/heaven/space magic is SO cool.
(Thought: what if you have the four elements correspond to the four states of matter, and then make space/void into dark matter. Vaguely-based-on-science dark matter, not just "we thought it would be cool to name our evil shadow ectoplasm after a science word we heard on tv once" dark matter.)
In an attempt to spread Steve Martindale's excellent BURD WISDOM while also preventing the people I wish to spread it to from giving PETA's website any traffic, I'm going to Copypasta the entire article onto my own blog.
( The Starling Asks, ‘Why Am I So Blue? )
And that's it. That's the article.
Ol' Himaruya updated his blog, and I'm suddenly reminded of why I used to give a shit about Hetalia. Pleasantly surprised how articulate and intelligent all the commenters are being, even when it's just to say "this hurt me in the emotions"; reminds me of the days when the fandom was small, before the anime was a thing. I always liked the inherent magical-realism weirdness of the nations, and any strip or Word Of God that touches upon that pleases me. I mean, he's done it before (the old deleted strip "Who are you", which later became "Though I may depart, you shall remain"), but. More is always better.
However, considering...everything, I still wouldn't dive back into the fandom if you paid me.
Some people in the Professor Layton fandom found weird music hidden inside ROMs of the games, so I made a ~secret blog~ archiving the story of their efforts, in order to prevent it becoming lost to the sands of time and ephemeral nature of Tumblr. The weirder thing is that the music found has pretty much nothing in common with tracks actually used in-game. (I mean, carnival music in Last Specter? What the hell even???) Unfortunately, they dropped their investigation literally the very next day. I curse the Layton fandom's short attention span. How is it that Ace Attorney fandom was able to fan-translate unreleased games and even create a whole program for the sole purpose of making AA fangames, and the Layton fandom can't even be arsed to translate any of the official books and manga? Growl grumble grumblr.
...wonder what you'd get if you ran some other videogame's ROMS through Audacity. One person also ran Pokemon Emerald through it, and they got some random in-game sound effects amidst the white noise that was the game's non-sound data. Funky-sounding, but not exactly weird the way the Layton stuff was.
dragonspyre17 : Is it just me, or does Unwound Future have more in common with the prequel games at times than with the first two games?
computationalsphinx , cunief0rm : can we please just...talk about thing. story ideas, our favorite japanese animes, whatever the shit. We can't all be on FB at the same time and tumblr is a shit medium for private-y text talkin
...I might have to teach myself French just so I can read all these damn wiki articles. My god, some of them are just so much better than their English-wiki counterparts, even with the grammar mangled via online translator.
Quality articles general directory:
I don't know what it is about English-language wiki articles that bugs me, but it applies to Wikipedia and fandom wikis alike.
[Proper] is generally used by beginning or less able heralds to mean simply “As found in nature” however, it more accurately means “The default heraldic tincture of the item” which is not necessarily its color in real life, if it even exists in real life. For example an heraldic dragon does not –really- exist. [...] Yet, a “Dragon Proper” is universally accepted in heraldry as being green with a red belly.