1. Clefairy has many traits in common with the confirmed Fairy-type Pokemon: looks like a head with arms and legs (Marill, Jigglypuff), pink coloration (Sylveon, Jigglypuff), female-gendered appearance (Gardevoir, Jigglypuff).
2. It especially has a strong resemblance to Jigglypuff - they both evolve with moonstones, they're both 75% female, they and their evolutions are both members of the Original 151, they both have cat ears and curly forelocks, they are found in roughly the same area of Kanto (Jigglypuff is caught on Route 3, right outside of Mt. Moon, while Clefairy is found within Mt. Moon), and have similar movesets. It's pretty clear that Jigglypuff was always meant to be the slightly more mundane counterpart to the rarer and more mysterious Clefairy.
3. Clefairy was the first Pokemon species to be explicitly associated with fairies - its English name contains the word "fairy," and its species name in the Pokedex is "Fairy Pokemon."
4. It is strongly associated with the moon -it evolves via Moon Stone, and is stated in-game to have originally come from the moon, to prefer appearing on full moons, and to power its wings with moonlight. The revealed Fairy-type move "Moon Blast" suggests an association between the moon and Fairy pokemon.
5. Normal-types are predominantly very mundane, common, un-magical animals, brown in color and down-to-earth in appearance. Clefairy is none of these things.
Since Clefairy is constantly emphasized in the games as being magical, it's likely that it will become a pure Fairy-type in Pokemon XY.
( Read more... )But man, I could talk about this stuff all day. Like how Misthallery plays with the general purity and corruption motifs - a lush rural town, but its clear and sparkling water is unsafe to drink, its politics full of greed and lies and manipulation, black markets and class strife. How Hershel's choice at the end of Curious Village retroactively contrasts with the choices of Bill Hawks and Duke Herzen in their respective games, and then the same money/death connection appearing in Miracle Mask. How there is no "Eternal Life" in Eternal Diva, only finite live repeatedly stolen, and the true form of immortality actually being dead but remembered by the living. Dahlia being tormented by her own original purpose as a replacement for a dead woman within in her subconscious, even long after being memory-wiped, reset, reprogrammed into a different person with the same face. Layton canon is kind of fascinating if you set aside its inherent goofiness and take it seriously for a few seconds. (Though of course I wouldn't love it so much if it weren't goofy.)
Maybe I should start brainstorming that PL fic idea I had ages ago. I know it will take place post-PL3 in North America and that I'll be drawing a lot from HP Lovecraft, but the particulars of the plot elude me a little. There will be what are essentially laytonized knock-off versions of Deep Ones*, but that's more a minor sideplot than the main action, and other than that I don't want to directly rip off any of Lovecraft's bestiary. Especially not Cthulhu. God, Cthulhu is so overused, he's not even all that scary anymore.
I want to mould lovecraftian elements out of the fabric of the Layton universe, and use a storyline inspired by the structure of Lovecraft and the writers who inspired him, without adhering to Lovecraft-pastiche cliches like "ZOMG TENTACLES!!!" I liked how the Azran are very clearly inspired by Atlantis, but have aspects to their culture and ruins that are clearly created whole cloth from combining "Ancient Advanced Civilization" + "puzzle-obsessed universe" rather than being drawn from stock Atlantis-related tropes; that's kind of my touchstone for this.
...I also want to include that weird statue thing that was in the abandoned house in London Life (that thing was creepy! and the fact that they never explained it is the worst part! Uuugh stupid LL!Layton, you are a lying ass concerning the not-realness of fairies), but I can't remember what it looked like or find any blasted screenshots of it. >:[ I mean, London Life's not canon to the main series, but it'd still be fun to incorporate.
*The reason for this is bad puns*. Bad puns is why.
**Computationalsphinx, don't tell Dragonspyre17 what the bad pun is. I want her to figure it out herself. ;)
I get a strong vibe that between Unwound/Lost Future and the prequel trilogy…there's sort of, I don’t know how to put it, two separate storylines running parallel to one another, and connected themes. Past and future. Ugh, this is going to sound pretentious and dumb. I am sorry for being pretentious and dumb, y’all.
Layton’s “arc”, if you can really call it that, is one of reconciling with his past. Let’s look at the sequence of events. Losing people he loved and not being able to know what really happened to them, his declaration that “someday I will solve that great puzzle meant only for me” in Specter, reunion with people he’d lost, and finally him looking peacefully relaxed while not wearing his hat* in the cutscene after the credits in Future. Hershel Layton’s story is a story about closure, and itself has a strong sense of closure to it. It would feel awkward and unfair to try to force him back into the front-and-center.
* Layton taking off his hat both here and in the cutscene prior to it is pretty significant, character-wise. Hershel has a tendency to deal with grief by tethering himself to the desires of the dead - devoting himself to puzzles and archeology after losing Randall, devoting himself to becoming the very picture of a gentleman after losing Claire - and his hat is perfectly symbolic of this tendency. He’s unsure of it when Claire first gives it to him, but after she dies he never takes it off, not even in situations where any other person would. Taking it off while relaxing in his office represents a move out of neurosis into a healthier relationship with his past, accepting it as part of him without letting it rule him.
Meanwhile, Luke’s story is one of a boy who feels stifled and alone in his hometown (note his lack of friends his age, how he expresses dissatisfaction with Misthallery and desire to be in the big city of London), but then gains a mentor and confidant in Hershel Layton. He leaves his parents to act as a traveling apprentice to his mentor, learns from said mentor while accomplishing feats of heroism alongside him, and at the end is forced to part from his mentor. It’s a simple coming of age story, although Luke feels he’s not ready for it to end - “I’m not a gentleman yet!” Luke’s story begs for continuation, for the player/reader of the “text” to get to watch and experience his continued growth from a a boy into a (gentle)man.
Also, Luke, by the time that he’s settled into his new residence and decides to send a letter to Layton, has his own logo based on the Professor’s. If that isn’t symbolic of him beginning to come into his own as a true successor to his mentor, I don’t know what is.
And that is why I believe that
Aang can save the world that if Level-5 decides to continue the series, it will be via a change of protagonist from Layton to Luke. Because it thematically kind of makes sense?
I'd long suspected than Descole had some motivations other than "because supervillian megalomania," though at the time I had linked the Golden Garden and Ambrosia together and assumed that Descole was looking to heal himself or someone else from some kind of illness. Plus the more tragic sounding part of the song started playing when he resorted to trying to destroy Ambrosia with the castle-mecha, as if to highlight that there was a desperation behind his actions. He seems to fit a pattern of troubled bishounen antagonists that started with Anton, then was elaborated on with Clive, and was codified with Randall.
The early games' maps tend to be a lot more bare-bones, which may be in part indicative of the series' gradual shift from being "brain age, but with a plot to keep you interested in the puzzles" to being more like a visual novel or adventure game that also happens to be chock full of brainteasers. There's more investment in immersiveness as the series moves forward. I imagine Unwound Future was probably in part an experiment and test run for elements that would later show up in the prequels, and thus the larger and more disjointed map reflects an early attempt to improve upon St. Mystere and Folsense. Especially since they later incorporate the metro-ride system into Misthallery and Monte d'Or, but without turning each stop (excluding the Reunion Inn) into an inescapable map-island.
1. Hemospectral pigments. These are probably not responsible for the carrying of oxygen through the bloodstream; they're additive substances, comparable to the bile pigments in a Prasinohaema skink. They are canonically known to discharged from a troll's system in bodily fluids such as sweat and tears.
2. A pigment ranging from yellow-orange to red-orange in coloration. Hussie has confirmed that troll schlera and troll horns have the same pigmentation. It appears that when troll eyes become more heavily stressed, they become a deeper, redder shade of orange - possibly due to a chemical reaction with some substance in a troll's blood? In art team contributions, it also is found on a troll's fingernails and toenails.
3. A black pigment. This appears in the hair, and also a troll's lips. The distribution may be similar to the distribution of red pheomelanin in humans - densest in not only the hair and lips, but also freckles, genitals, and nipples (if your headcanon trolls have nipples).
4. A lighter pigment, possibly chalky white or light grey, that in conjunction with black pigment allows for the opaque grey coloration of troll skin. Reflecting light and heat instead of absorbing it, it probably acts as a much more effective sunscreen for Beforan and Alternian species than the black pigment that sufffices in Earth animals does.
The hemospectrum, on the other hand, is a fixed set of discrete biological morphs, each with its own special biological properties. Hussie has stated in the past that there are exactly twelve blood colors in the hemospectrum, excluding mutations, and the Beforans' use of acronyms to refer to different segments of the Hemospectrum (BUOYs, OJAs, CIPs, and Royal-Vs) appears to confirm this. A troll's blood color has a meaningful affect on their lifespan, their body temperature, and whether or not they have psychic abilities.
Perhaps a better model for blood polymorphism in trolls is something along the lines of throat coloration in side-blotched lizards:
Throat color in the side-blotched lizard is controlled by genes at a single "locus" or position on a chromosome. The chromosomes come in pairs, and the particular combination of two "alleles" or versions of the throat-color gene determines an individual's color pattern.A mere handful of alleles could be responsible for the 12 blood morphs found in trolls, with a mixture of linked genes, epigenetics, and stabilizing selection solidifying the other traits associated with each morph.
The remarkable thing about the color morphs of side-blotched lizards is that an enormous range of behavioral, physiological, and life-history traits are correlated with throat color. Genes for different traits can be linked physically if they occur close together on a chromosome, but according to Sinervo, throat color is linked to far more traits than could possibly be physically linked on the same chromosome.
Canon Information and What We Can Extrapolate from ItI used Read MSPA's extended MSPA search to look through statements made in the Act 6 Intermission 3 interactive games, as well as through the regular text portions of the comic.
|lowest non-psychic caste||almost exclusively female, rare||pretty vanilla, idk what to say||Male-dominated, sometimes psychic||Male-dominated||Male-dominated, psychic||seadweller||Seadweller, apparently always female, only 2 at a time|
So! A few patterns emerge:
2. Now that we've created that split, there's an interesting symmetry going on with the cool-blooded castes.
- The extreme ends of the upper hemospectrum, Jade and Fuchsia, have a lot in common: they're rare, almost always female, and have the least bluish tint to them.
- The three middle castes, referred to by Porrim as the "CIPs", are all disproportionately male, and are the most bluish castes on the hemospectrum. The two castes on opposite ends of the most blue caste both tend to be psychic (manipul8ion and chucklevoodos), even though indigoblood themselves are not.
- Teals and Violets appear to express no particular gender bias or powers.
BLUE EXPRESSION LOCII (Sex-Linked Recessive)Dilute Blue Locus
XD+: the "wildtype" allele.
Xd: the "dilute" allele reduces the amount of blue pigment a troll produces, causing genetically teal trolls to be phenotypically jade green and genetically violet trolls to be phenotypically fuchsia. It is, with rare exceptions, only expressed in female trolls. It is recessive to the wildtype allele. As a result, the number of phenotypically Jade trolls is quite low compared to the number of tealbloods. In seadwellers, this allele's expression is epigenetically suppressed by the presence of two or more other fuchsiablood's pheromones. The Condesce uses artificial means to spread her pheromones throughout the empire, in order to suppress the formation of multiple heiresses.
Noble Locus (Hypercyanism A)
XN+: The "wildtype" allele.
Xn: The "noble" allele. A teal-based troll expressing this gene will have cobalt/cerulean blood, and a violet-based troll expressing this gene will have purple blood. Due to gene linkage, this trait is often associated with the mental reading and manipulation variety of psychic powers.
Cobalt Locus (Hypercyanism B)
XC+: The "wildtype" allele.
Xc: The "noble" allele. A teal-based troll expressing this gene will have cobalt/cerulean blood. Theoretically, a violet-based troll expressing this gene would have purple blood, but this gene is very rarely found among purplebloods.
A male troll whose X chromosome has both Xn and Xc will have Indigo blood, as will a female troll who is homozygous for both those alleles.
A female troll who is homozygous for one of the hypercyanism alleles but heterozygous on the other locus will be cerulean or purple instead of indigo.
A female troll who is homozygous for both Matri and either Noble or Cobalt will have teal or violet blood;
a female troll who is homozygous for all three recessive traits will be cerulean or purple blooded.
Non of these genes affect the blood pigmentation of BUOYS or olivebloods.
- While in the early acts Maplehoof was an extention of the Lalonde family, at the end of act four a shift occured - Dave was accompanied by Maplehoof on his babymeteor, and for a brief moment in [S] Descend, Bro was shown absconding from the Beat Mesa riding Maplehoof.
- From that point on, Maplehoof is predominantly associated with Striders - her heart-patterned hide is turned into a bib for baby Dave by Bro in B1, and in B2 versions of her accompany both Dave and Dirk.
- Dirk is especially associated with horses, despite Bro never having had anything to do with them until Act 4.
- Out of all of the animal sidekicks (barring lusi) seen in homestuck, Maplehoof is the only one that's never been renamed.
- Mapleheart retroactively tied into Heart Aspect???
Even when not in her magical girl uniform, she tends to wear bright, clashing colors, like Lisa Frank barfed on her or something. The cuts of her outfits tend to be simple and kind of boyish - baggy t-shirts, polo shirts, jeans and long shorts.
The Black-&-White girl with the witch theme cannot summon objects, but she can transform any object into a different object with a roughly similar shape, though there are limits to how much bigger or smaller the transformed object can be. Ex: a broom can be turned into a rifle, sword, staff, etc. She also has pyrokinetic abilities. Her transformation sequence basically consists of her morphing her normal outfit into a more magical-girl-esque one. While CYM girl has to hide herself to transform, B&W girl can do it on the fly.
Her outfits tend to be more feminine, with many sober neutral colors (not just black and white, but grey, brown, beige, etc as well). She's a lot more fashion-conscientious than CYM girl.
- Mobius Slipknot seems to be heavily influenced by AURYN?
- "The same Bandicoot" concept seen in Homestuck - two individuals based on the same template, which then diverge - also shows up in Wizardy Herbert, as a property of the Mobius Slipknot - as long as one has multiple copies of the same text, one can pull multiple copies of the same character into the real world. This appears to explain the older version of himself that Herbert saw on his Seinfeld tapes, and how Grant Anonama and Slinus Marlevort can apparently be the same person and not be the same person at the same time.
- Existential angst represented through amnesia - the trio of kids (Herbert, Beatrix, Russet) cannot remember large chunks of their pasts, or why they exist, as a consequence of the Mobius Slipknot's use
- The Wizardy Herbert excerpt written by Roxy makes much more sense in the context of the original novel than it does as allegorial foreshadowing for homestuck. Examning it in the Novel's context, it appears as though the characters have re-entered the shitty "Wizardy Herbert" story that was written by Herbert's brother-by-adoption, Louis Eggwood. Obviously Hussie had to change a few details to indicate a female author instead of a male one for the homestuck version, but nonetheless that is what happen.
- General Metafiction Bullshit
- Fort Pizzahut
And they're subbing Gegege no Kitaro! Which is this rather awesome longrunning anime about youkai. It's gotten some dubs in latin america, but has never reached the anglosphere.
Older anime has an interesting aesthetic. Maybe it's because the visual tropes and cliches weren't as solidified back then?
Gravity Falls: aka, the western animated cartoon that's insanely big on both tumblr and major neckbeard hangouts right now. Hopefully the fandom won't become as toxic as the pony fandom
Adventure Time: Haven't checked up on this show in a million years, pretty much. I probably should.
I liked how zoo tycoon 1 had goofy stuff like random-ass fantasy animals like unicorns and mermaids amidst its real species, and I will forever be angry at Microsoft and blue fang for taking away the restroom function of the restaurants in the second game (who's ever heard of a restraunt without indoor toliets? I mean, really now), but it's great how much more lenient animals in the sequel are about exhibits. You can put a goddamn fountain in there and they won't give a shit. Also, animals in zoo tycoon 2 can actually interact with plants in their exhibits, even using them as food or shelter, while in ZT1 only chimps could interact with plants, and the only plants they interacted with were ochid trees.
I rarely ever played the campaign games in the original ZT, but the sequel gives you an item to put in the zoo for pretty much every set of challenges, so it's a lot more immediately rewarding than the first (where your award is only received after finishing EVERY campaign, and is basically a handful of animals that were already available via easter egg cheats).
I have yet to successfully produce a killer penguin in the cloning lab, or adopt an animal with odd coloration, but I've gotten the hang of using the Conservation Areas ever since I realized that trees could be shelters. I love decorating exhibits in cute ways. :D
This was definitely a more entertaining game than Platinum. Platinum was a complete drag in comparison. All they need to do now is make HMS erasable without a move deleter, just like TMs, and I will be a happy camper.